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Unity added 2D support with their 4.3 release of the engine. The 2D package comes with options for both sprite sheet animations and bone based animations with the added support of Mecanim, Unity’s new animation solution.
SpecsUpdate
LanguagesC#
PlatformsWindows, Linux, Mac
Pros
Pro Integrates with Mecanim
Mecanim brings state machines and blending to 2D bone animation. The state machine editor allows for designers and programmers to visually create a Finite State Machine (FSM) to control when animations should play. Mecanim also allows for blending so an animation can transition smoothly between two states without the need of in between frames made by an animator.
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Cons
Con Lacks critical features
- Vertices can't be animated, so you can't have ANY organic feel (like... lungs breathing).
- Parent bone can't be animated without affecting the children. This is especially impeding for organic feel, again.
- No option to show & unshow assets (or it is hidden), like for switching weapon on your character for exemple.
Know any negative aspects of this option?